The Hallow Life

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Hey guys,

Well after long pain staking hours
of hard work, I have now compiled a list
of things and features for your eyes to feast on.

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Today I present to you a developement
and some updates.

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The Hallow Life MMORPG will be featuring
the following without fail (as in it's assured).

-> 150+ innovative and fun quests.
-> 150+ monsters and enemies.
-> 150+ detailed, rich , innovative and realistic maps.
-> 150+ weapons, armor, accessories, and so on.

-> Guild system
--> Guild Ranking System
--> Guild Battle/Tournament System
--> Guild Specialties (such as their own training area).

-> Party system
--> Up to 10 (possibly 12) people a party.
--> Party Bonus Easter Eggs. (such as extra exp for X thing)

-> Chat System
--> World Chat (allows you to talk to everyone, everywhere)
--> Party Chat (Allows you to talk to party)
--> Guild Chat (Allows you to talk to guild)
-->Whisper Chat (Allows you to whisper to other players so only they "hear")
--> Yell Chat (Allows you to yell to every map within X number)

-> Character(s)
--> Customizable Characters (to an extent; can control body distribution)
--> Multiple Classes
--> Multiple Races

-> Story Line Mode
-> MMO Mode

->30+ Spells/skills for each class
--> 10 AOE (Area Of Effect) spells/skills
--> 7 "Final" spells for each class.

-> 2 "Evolutions" for each class.

-> Elemental System
--> Fire, Wind, Water, Earth, Thunder, Light, Shadow

-> Currency
--> Gold, Silver, Gems
--> Gems

-> Gem System
--> Amethyst, Citrine, Obsedian, Diamond, Quartz,
Ruby, Emerald, Jayde, Turquoise, Sapphire, & Topaz.
--> Elemental(Stats)/Normal(Stats) to a Gem
--> Can be found as "Cracked" "Polished" "Raw" "Shard"
--> Can be sold at high price/traded/imbued (embedded)

-> Pet System
--> Pets (Can have up to 5(maybe 7))
--> Mounts (Pets which are larger so you can ride them)
--> Pet bonus(es)
--> Pet Events

-> Player Amenities
--> Player House System
--> Player House Upgrades
--> Player House Guest Passes
--> Player House Decorations (mats, furniture, dolls)
--> Player Base (secret or non secret)
--> Player Warehouse

-> Map System
--> World Map
--> Guild Map
--> House Map
--> Warehouse Map
--> Secret Base Map
--> Dungeon/Cave Map

-> Record System
--> Record Book of Monsters
--> Record Book of Items
--> Record Book of Armor/Weapons/etc
--> Record Book of Maps/Territories.
--> Record Book of Spells/Skills
--> Record Book of Duels, Battles, Rankings, Tournaments, etc
--> Record Book of Play Statistics ( Time played - etc)

-> Control System
--> Movement Switch (Arrow keys or 'WASD')
--> View Point Switch (1st /3rd /Camera Control)
--> Hot Key Switch (Up to 7 Hot Key Bars uses F1-F10 and numbers 1-9)
--> Auto Play Actions (A box with Auto Actions for hot keys)
--> Controllable Screen/resolution setting/size, Sounds, Graphics, etc
--> Innovative Help System.

-> Demo
--> Beta Web Based Demo (Coming soon) (Playable)
--> Actual Demo (Playable)(Sometime Feb Maybe Jan)
--> More Screen shots (Soon)
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Well that's all I plan to release for now. Now on
to other matters.

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I need everyone who reads this to fill out a quick
question-air ::

1) What are you most anticipating about THL? (besides release)
2) What do you want/expect to see in THL?
3) Out of the current preview what would you change?
4) Suggestions?

5) Comments? Thoughts? Input?

-Viral.
Making a reply to appease God Mark 2.
1) I'd probably anticipate the party system the most, as in many MMOs you travel on your own, without anyone to accompany you, and if they do, in a huge environment with lots of people they often get lost and separate from you. =P Then the pets. I love pets. Oh, and the house. It'd be awesome to have your own house and nobody waltzes in on you. XD Meh, everything looks great. =O

2) Everything on this list. XD Well, to be honest, I think everything will end up in the game anyways. =P

3) Nothing, actually. =o If the characters look as great as the environment, I'll be happy. =P

4) Nope.

5) Looks awesome from the demo, and from the list it looks like it's really something to play all night. =P
This is mostly just a reply of 1 and 2.

Make sure that it's not just a run of the mill MMO. Nobody wants another one of those. Give it something highly distinguishable that people will end up talking about at the end of the day. Kind of like how Mortal Kombat was the star of the show back in the 90s because of its extreme violence at the time.
I won't bother answering questions. I will simply state the obvious. For the love of all you hold sacred, don't make it anything at ALL like Warcrack. we don't need another game like that in the world. One is too much.

I like the limiting of the game to a party-based thing. PSO started that with four-person squads, and it's the smartest idea in the history of online gaming because it prevents the confusion that comes from having thousands of people on screen at once like every other online game.

the rest, I'll defer judgement until I actually see.
Basically, if I remember correctly from playing WoW, this is what THL is, but 290942 X Better? (:
(12-31-2009 11:20 PM)Teddy Wrote: [ -> ]Basically, if I remember correctly from playing WoW, this is what THL is, but 290942 X Better? (:

Did you just equate my game to fucking WoW. ??......

No. It's not WoW. Go read the updated preview thread
which says "To be expected Updated 2". With the rest
in it.

Last I checked, WoW doesn't even have half the shit I have
Not only that, they have 2 types of quest.

kill kill kill kill kill kill (which is basically grinding constantly).
Or run run run run run run run run run. Which is just boring.

Nothing in WoW is fun nor innovative.
Umm, is this game going to cost money?
Staris:

Did your ead the FAQ? It's free game.
And there's a more updated version.
Yes, I just did sorry for the stupid question Smile
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